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Whitford, Philip; Whitford, Kathryn (ed.) / Transactions of the Wisconsin Academy of Sciences, Arts and Letters
volume 74 (1986)
Murray, Bruce H.; Law, Charles S.
Simulation in landscape planning and design: the art of visual representation, pp. 27-33
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Page 27
27SIMULATION IN LANDSCAPE PLANNING AND DESIGN: THE ART OF VISUAL REPRESENTATION BRUCE H. MURRAY and CHARLES S. LAW Department of Landscape Architecture University of Wisconsin-Madison This paper examines the subject of visual representation in landscape planning and design by subdividing the subject into several related sub-topics including its relationship to environmental impact assessment and contemporary problem-solving, the benefits associated with simulation use and how that has led to the development of a simulation course at the University of Wisconsin. A BRIEF HISTORY Throughout history man has used visual representations such as drawings, paintings and three-dimensional objects to simulate visual modifications to his world. Some of the earliest simulations used by environmental planners and designers were pottery models built during the 1st and 2nd centuries AD in China. These miniature representations illustrating ornate wall and roof details were used to guide the wooden architecture of the time.' Other early simulations included maps, plans, sections, elevations, sketches and perspective drawings—techniques that are still in much use today. An early development by the landscape architect Humphrey Repton used illustrations hinged in such a way that both existing and proposed environmental conditions could be displayed at the same time. This technique using "slides" of proposed improvements could be flipped up to cover only those parts of the landscape to be changed. Repton believed this provided a far more effective means than maps or plans to help clients visualize the effects of environmental changes.2 Similar overlay techniques are in wide spread use today and serve as the basis for much of the work produced by planners and designers. Early techniques like Repton's slides which were dependent upon pen and ink, pencil, and watercolors were subsequently augmented by photography as a tool for visual representation. Initially in the nineteenth century, on-site eye-level photography became popular and later with the advent of World War II, aerial photography became available and gained widespread use. More recent advancements including the use of photo-mosaic and stereo-pair photography have greatly facilitated large scale analysis of land areas for design and planning. Recent technological developments have made new visual tools available to land planners and designers including movies, video and computers for analysis and communication. On the horizon are the use of highly realistic computer-generated animations similar to those used in many recent "box office" hits. This discussion might lead one to believe that there is an ever increasing reliance on the use of visual simulations in landscape planning and design. Such a conclusion would be only partly true. As noted, the practice of landscape planning and design has always relied on the use of simulations although it is now adopting the use of more sophisticated technological innovations. The growing use of more complex and sophisticated simulation techniques in landscape architectural practice and research poses a new set of challenges for professionals. These include keeping abreast of new developments and understanding their strengths and weaknesses, limitations and opportunities, and knowing where to integrate them into the design and planning process.
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